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UPDATE 5.0: New assets (clutter, landscape, foliage, ocean), partially reworked materials, and updated environment!
Note: These changes (seen in screenshots 1-5 and the anniversary trailer) are NOT available for previous versions.
 
Sunset´s architectural medieval assets were modeled with special attention to work with Parallax Occlusion Mapping (POM) in combination with Pixel Depth Offset (PDO). All materials are highly customizable: create your own medieval banner, adjust wear effects through parameters as well as vertex-painting, tweak colors on the fly, or change the soft windy breeze into a stormy nightmare. All architectural materials use atlas-free texture sets, that can easily be replaced with your own textures or surfaces from Quixel Bridge.
Decorate your levels with a variety of medieval clutter and furniture, populate your mountain vista with low poly flora and explore a large-scale demo environment, fully cluttered with attention to detail.

 
Technical details
Features:
  • 120+ Modular medieval building assets for the following types: Castlewalls, Church, House, Keep (optimized for POM and PDO; snap to grid: 100)
  • 40+ Interior meshes
  • Interactive animated door blueprints (press E-key)
  • 10+ basic furniture meshes
  • 30+ medieval clutter
 
  • Rocks & cliffs with dynamic moss materials
  • Foliage (trees, plants, grass)
  • Vertex-painted and/or procedural [UE5] imperfections
  • Parallax Occlusion Materials
  • Distance-based tessellation materials [UE4 only]
  • Customizable ocean material
  • Create your own medieval banner - material [UE5]
  • Playable landscape area
  • Distant terrain mesh [UE5]
 
  • Detailed demo-Scene to explore + easter egg
  • Asset overview-scene
  • Texture sizes: 4k - 2k  
 
Collision: Yes (Generated)
 
Vertex Count: 50 - 15000
 
LODs: 3 - 4 (Generated)
 
Number of Meshes: 170+
 
Number of Materials and Material Instances: 70+
 
Number of Textures: 120+
 
Supported Development/Target Build Platforms: PC
 
Additional Notes: 
Pixel-Depth-Offset can cause self-shadowing artifacts due to Engine-limitations.
Compatibility
Supported Unreal Engine Versions
4.20 – 4.27 and 5.0 – 5.2

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