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Landscape Auto Material with 2 auto slope layers, auto grass patches layer, 8 paintable layers, micro/macro tiling blending, and slope noise masks
• Latest version includes LAM version with texture normals and 3 extra layers for your own customizing
• Full product support even for non-related questions, community Discord, and video tutorials that take you through the entire usage process
• Ground foliage (grass, flowers) are geometry based, which means nearly zero overdraw
• All leaves and grass are vertex wind animated and comes with an extra customizable animated panning wave
• Assign any color for all leaves and grass, tutorial video available
• All grass, trees, and rocks blend with landscape via optional RVT assets
• Trees have high quality 4k impostor billboards
• Easily add foliage to your level with included procedural foliage spawners
• Background mountain meshes with dynamic material to control slope angle and textures
• Easy to place BP water actor with material and scaling controls, underwater fog, and distortion (or use Water actors)
• Demo_Landmass map w/ Landmass mountains, Water plugin lakes & streams
 
Requires water and landmass plugin
 
Technical details
Features:
LANDSCAPE AUTO MATERIAL
  • Paintable layers: Grass, Evergreen, Dirt, Sand, Snow, 3 Extra, Remove Procedural
  • Auto layers: Slope Dirt (Procedurally Tiled), Slope (World Aligned), Grass Patches
  • Compatibility with landscape Edit layers
  • Noise masks for Slope layers
  • Noise mask for Grass layer
  • Distant landscape fresnel
  • Micro & Macro LOD texture tiling
  • Grasstypes for all layers
  • Alternate cheaper version
EXTRA MATERIALS
  • Underwater Fog & Distortion
  • PostFX Sharpening
  • Cloud Shadows
MESHES
  • 2 Grass, strip & cluster
  • 2 Flowers, single & cluster
  • 1 Fern
  • 2 Mushrooms, single & cluster
  • 4 Large Rocks, 3 Rock Clusters
  • 7 Trees: 2 Oaks & Tall Oak, Poplar, Short & Tall Spruce, Birch
  • 3 Background Mountains
  • 1 Vintage Radio
MISC
  • Demo map showcasing Grassland, Evergreen, & Snow biomes
  • Foliage blending via landscape RVT
  • Water Actor Blueprint w/ scaling & material controls
  • Tree Impostors
  • Ground foliage distance "growing" effect
 
Number of Unique Meshes: 33
Collision: Yes, custom & auto generated
Vertex Count: 54 (Small Rock) - 6,692 (Background Mountains)
LODs: Yes w/ Impostors (Trees)
Number of Materials and Material Instances: 18 Masters, 68 Instances
Number of Textures: 124
Texture Resolutions: 256 - 4096
Supported Development Platforms: PC
Supported Unreal Engine Versions
4.24 – 4.27 and 5.0 – 5.5

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