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The framework is used to implement a quest system for your game. It provides a highly customizable framework library to drive quest logic in a non-linear node tree. Quests are created in a custom editor, where you can control the quest flow and set up objectives.
The system is designed with modularity in mind, so it can easily be customized to fit your needs without modifying the plugin itself. Instead, you create new services, events, and conditions as blueprints to extend it so you won't be restricted to any particular pre-made features.
The system is fully replicated, and it supports each player having their own quest lists but also quests that are shared with the players.
 
Technical details
Features:
  •  Quest editor to create and edit quests.
  •  Code framework to run quest logic in modular blueprint classes.
  •  Example UI widgets to show quest tracker and journal.
Code Modules:
  •  QuestFramework (Runtime)
  •  QuestFrameworkEditor (Editor)
  •  QuestFrameworkExtension (Runtime)
Number of Blueprints: 7
Number of C++ Classes: 98
Network Replicated: Yes
Supported Target Build Platforms: Windows (others not tested)
 
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