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[Unreal Engine 5.0-5.4] Multiplayer Shooter Template With AI

posted by Abaddon and Last Post: 4 months ago


[Unreal Engine 5.0-5.4] Multiplayer Shooter Template With AI  1180
Abaddon Moderator
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#1
[Image: 66d559c1-5ae8-4ad4-bca7-9043a153d75f.jpg][Image: 39c3df94-ad27-4715-9120-a79a1cd5b7f9.jpg][Image: 7f63f857-6f6a-4228-935c-30df4d174669.jpg][Image: 8b208eda-3338-4ce6-bf05-62ccf7efb0ef.jpg][Image: db947fcc-0d35-4d1e-a32d-0e2a63cb8c09.jpg][Image: 829f7304-c2ec-441c-a476-1d4e8ad2a268.jpg][Image: 1a72cb2c-eb76-4272-81f2-67e4dbd2b640.jpg]
Project Discerption:
FPS & TPS Shooter with Advance AI System , the project fully replicated , you can use it in multiplayer or single player games , and it Compatible with Metahumans Skeleton (metahuman characters not included in the project)
 
 
Tactical Male Soldier project are included in this project.
all animations are compatible with metahuman , no need to do retargeting.
Radar System:
  • there is little icon in the top of the head of your team members with name of your team member
  • when your pawn spawned , the HUD actor will take a single picture of your level , this picture will process using a special material effect , after that it will be your map image. you can scale the radar image to cover more area
  • little arrow will represent your team member in the radar circle
Weapon System:
  • the bullet can apply damage behind the objects depend on the physic material
  • Weapon behavior ,realism mode (spread / recoil) , aiming
  • Weapon collision: you cant shoot when the weapon collided with anything
  • Ability to grab weapons and switch between primary and secondary weapon
  • if enemy shoot you , a red arrow will appear in your screen to show you where the bullet came from
  • zoom scope system
AI System
  • i used EQS system and Behavior Tree but i didn't used pawn sensed component in this project. I built my own system (vision and hearing), its more effective , more performant.
  • AI can see and choose the target depend on many variant : the view angle (smallest angle has the advantage) , the distance of the target (advantage for closer targets)
  • AI will hide when the weapon magazine going to end and the movement speed change depend on the situation
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lav08 Junior Member
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#2
I wonder what it is like
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