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Project Discerption:
FPS & TPS Shooter with Advance AI System , the project fully replicated , you can use it in multiplayer or single player games , and it Compatible with Metahumans Skeleton (metahuman characters not included in the project)
 
 
Tactical Male Soldier project are included in this project.
all animations are compatible with metahuman , no need to do retargeting.
Radar System:
  • there is little icon in the top of the head of your team members with name of your team member
  • when your pawn spawned , the HUD actor will take a single picture of your level , this picture will process using a special material effect , after that it will be your map image. you can scale the radar image to cover more area
  • little arrow will represent your team member in the radar circle
Weapon System:
  • the bullet can apply damage behind the objects depend on the physic material
  • Weapon behavior ,realism mode (spread / recoil) , aiming
  • Weapon collision: you cant shoot when the weapon collided with anything
  • Ability to grab weapons and switch between primary and secondary weapon
  • if enemy shoot you , a red arrow will appear in your screen to show you where the bullet came from
  • zoom scope system
AI System
  • i used EQS system and Behavior Tree but i didn't used pawn sensed component in this project. I built my own system (vision and hearing), its more effective , more performant.
  • AI can see and choose the target depend on many variant : the view angle (smallest angle has the advantage) , the distance of the target (advantage for closer targets)
  • AI will hide when the weapon magazine going to end and the movement speed change depend on the situation
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