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Get Into Game Dev: Tech Interview Tactics

posted by Abaddon and Last Post: 21 days ago


Get Into Game Dev: Tech Interview Tactics  427
Abaddon Moderator
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[Image: 41q+xt-EIzL.jpg]
 Get Into Game Dev: Tech Interview Tactics is a crash-course on how to pass a game development technical interview. It’s designed to guide intermediate and experienced coders through the depth and rigor necessary to land some of the most highly sought-after roles within interactive media.
Unlike generic interview-prep books, GIGD maintains a laser-focus on game development to directly prepare candidates for roles like technical designer and gameplay engineer. Topics include 3D maths, programming fundamentals, and software design patterns. The author provides high quality instruction and practice problems based on his experience as a professional instructor and developer.
Key Features:
  • Includes an extensive set of practice questions taken from interviews of leading game development studios.
  • Synthesizes coding and maths fundamentals into focused instruction, directly applicable to game development.
  • Culminates in a rigorous practice test, designed to identify a reader’s weaknesses and guide them along the path to mastery.
  • Uses a variety of mnemonics to assist readers in memorizing subject matter.
  • Provides example worked solutions for readers to compare against their own problem-solving approaches.
This book does not teach game development. Instead, it provides knowledge and instruction for a developer to achieve the technical mastery necessary to become a professional game developer.


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dragon135 Member
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Thank you.
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D4ntalian Junior Member
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(2 months ago)Abaddon Wrote:
[Image: 41q+xt-EIzL.jpg]
 Get Into Game Dev: Tech Interview Tactics is a crash-course on how to pass a game development technical interview. It’s designed to guide intermediate and experienced coders through the depth and rigor necessary to land some of the most highly sought-after roles within interactive media.
Unlike generic interview-prep books, GIGD maintains a laser-focus on game development to directly prepare candidates for roles like technical designer and gameplay engineer. Topics include 3D maths, programming fundamentals, and software design patterns. The author provides high quality instruction and practice problems based on his experience as a professional instructor and developer.
Key Features:
  • Includes an extensive set of practice questions taken from interviews of leading game development studios.
  • Synthesizes coding and maths fundamentals into focused instruction, directly applicable to game development.
  • Culminates in a rigorous practice test, designed to identify a reader’s weaknesses and guide them along the path to mastery.
  • Uses a variety of mnemonics to assist readers in memorizing subject matter.
  • Provides example worked solutions for readers to compare against their own problem-solving approaches.
This book does not teach game development. Instead, it provides knowledge and instruction for a developer to achieve the technical mastery necessary to become a professional game developer.

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