Navigation X

Bookmark Mirror Link https://leakforum.st (May 16) x

https://leakforum.io/images/care/like.gif https://leakforum.io/images/care/like.gif

[Unreal Engine] Siege of Ponthus Environment

posted by Sauron and Last Post: 2 months ago


[Unreal Engine] Siege of Ponthus Environment  545
Sauron Retired
3.013
Posts
2.938
Threads
Retired
#1
[Image: 4fe19519-79ba-4c5b-8dbf-8b2911a35f59.jpg]
[Image: 57de0ac1-8c7c-4e97-903a-cdb73251782c.jpg][Image: 2bde4603-b071-47da-8b12-15e69a5e6e2b.jpg]

Technical details
Features:
  • 150 Unique Meshes
  • Attention to Detail / AAA Quality
  • All Building Assets are Modular
  • Controllable parameters in Material Instances
  • High-Quality Assets
  • Game ready/Optimized
  • Unique Concepts of Assets
  • High Attention to Details
Material Variations For Some Assets
Texture Sizes:
  • 4096
  • 2048
  • 1024
Texture Size: 4096 for detailed Assets, 2048 for Mid-sized Assets, & 1024 for small assets
Collision: Yes, Automatically Generated
LODs: Yes, 3 LODs for complex assets
Number of Meshes: 150 Unique Meshes
Number of Materials and Material Instances: 90
Number of Textures: 109
Blueprint: 3
Levels: 2
Particles: 6
Supported Development Platforms: All Platforms
Supported Development Versions: Unreal Engine 4.27+ , UE5 , 5.1 , 5.2 , 5.3, 5.4, 5.5+

Hidden Content
You must register or login to view this content.

Password: leakforum.io

Yaya Until Further Notice I Am Retired Yaya
Reply
vekh Junior Member
10
Posts
0
Threads
Junior Member
#2
I must answer to this thread to view this content Smile
Reply

Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
or
Sign in
Already have an account? Sign in here.


Users browsing this thread: 1 Guest(s)