8 days ago
![[Image: e416ae6b-a746-4fa3-9a2e-e99b5e9a591a.jpg]](https://media.fab.com/image_previews/gallery_images/bb491881-6889-47aa-b85f-4c01fc67f464/e416ae6b-a746-4fa3-9a2e-e99b5e9a591a.jpg)
![[Image: a6d0a527-792f-4f97-9e33-889e7bc571af.jpg]](https://media.fab.com/image_previews/gallery_images/41cd9bce-03e4-4549-9472-af79b1de5194/a6d0a527-792f-4f97-9e33-889e7bc571af.jpg)
![[Image: a5bdd301-f502-47f3-9b24-9c3c5696b455.jpg]](https://media.fab.com/image_previews/gallery_images/7f3f60a5-38fe-40b7-a599-2196e07d0f55/a5bdd301-f502-47f3-9b24-9c3c5696b455.jpg)
Features:
- 91 modular meshes
- collection of multi-functional shaders
- 2 example blueprints to show how to assemble the towers
- volume fog
Texture Sizes:
- 1 6000 x 3000 (Sky)
- 97 4096 x 4096
- 14 2048 x 2048
- 1 1024 x 2048
- 7 1024 x 1024
- 1 720 x 720
- 3 512 x 512
Collision: Yes, generated
Vertex Count: 12 to 27,508
LODs: Yes (generated)
Number of Meshes: 91
Number of Materials and Material Instances: 75
Number of Textures: 124
Supported Development Platforms: Desktop, Console, VR
Supported Target Build Platforms: Desktop, Console, VR
Important/Additional Notes: Build to proper scale, should you wish to optimize the scene and use it for VR. If you wish to increase performance, I recommend disabling Planar Reflections, switch to Forward Rendering and merging scatter assets to clumps.
![[Image: tumblr-b540b318feeef992063cb2e5ff500a57-...resize.gif]](https://i.postimg.cc/jjkLFCGZ/tumblr-b540b318feeef992063cb2e5ff500a57-68426a28-1280-ezgif-com-resize.gif)