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Features:
  • 300 Meshes
  • High quality and fidelity texture sets - 2k textures
  • Master material setup that control the of all props and models
  • Modular construction and design for alternative designs
  • Additional controls for roughness, albedo, normals, subsurface, tiling, and more
  • Vertex paint setup for walls and surfaces
  • Channel packed Roughness | Metalness | Ambient Occlusion
  • Realistic post process and look up table
  • 2 Times of day (Night and Day) - All dynamic lighting
  • Optimized for games
  • Free of all legal issues as all branding and labels are custom made by our studio
  • Fully detailed models from all sides
  • Multiple grass and foliage types
  • Advanced landscape layered material
 
Texture Sizes:
  • 8k [1]
  • 4k [5]
  • 2k [217]
  • 1k [9]
  • 512 [4]
  • 256 [5]
  • 128 [4]

    Scaled to Epic Skeleton: Yes
    Collision: Yes, automatically generated and per-poly mix based on complexity of asset
    Vertex Count: Displayed in Documentation
    LODs: Small Props LODs on smaller assets, No Lods of Simple Walls to preserve vertex paint.
    Number of Meshes: 300
    Number of Materials and Material Instances: 125
    Number of Textures: 245
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