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Dynamic gravity that really works in multiplayer for players, physical objects, AI bots and Spaceships
 
Unlike other altered gravity systems that have difficulty supporting replication in multiplayer, MGT does not turn the player into a physical object: it relies on the native character movement component.
Using the character movement component allows Multiplayer Gravity Template to benefit from all the native prediction systems that are designed and optimized by Epic in order to limit as much as possible lags in multiplayer.
MGT is even more advanced than the system I used in the development of the Galactic Goal game
Multiplayer Gravity Template (MGT) is a very easy to use dynamic gravity system for Unreal Engine that really works in multiplayer games for players and physical objects.
Multiplayer Gravity Template (MGT) is the first gravity system that allows :
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I am stepping away for some time i have some family stuff going on and got a new job and relocating.