#1
[Image: b29b613e-d3e3-4748-a5fc-52dbe628c03b.jpg][Image: c865560d-8a39-4cfb-908c-e786ebf5197b.jpg][Image: 5a3ddb28-6a21-487a-93bd-843158511be4.jpg][Image: 6f5d5d8f-423b-41c3-a013-acda395b1429.jpg]

Technical details
Features:
  • 36 Unique, hand crafted meshes
  • 32 Full PBR materials built with performance and quality in mind with flexible parameters for things like emissives
  • 115 Unique textures
  • Beautiful example map for a top down RPG game
 
Texture Sizes:
  • 512 - 1k texture maps for all materials
  • 2k ground textures
  • All default lit materials have Base Color, Roughness, Metallic, AO, Normal, and Emissive maps. Alphas are provided on masked or translucent materials.
 
Collision: All meshes contain efficient and accurate automatic collision
Vertex Count: 50-16,640 tris with most models being around 1,500 tris.
LODs: 4 LODs have been set up on all meshes
Number of Meshes: 36
Number of Materials and Material Instances: 32 unique materials, 1 material instance
Number of Textures: 115
Supported Development Platforms: Windows
Supported Target Build Platforms: PC and Console
Important/Additional Notes: This package contains only static mesh assets for creating environments. No code or skeletal meshes are provided.
Compatibility
Supported Unreal Engine Versions
4.16 – 4.26

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