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[Unreal Engine] Cartoon Temple Environment

posted by Sauron and Last Post: 8 days ago


[Unreal Engine] Cartoon Temple Environment  214
Sauron Retired
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#1
[Image: 007ace34-6e31-472c-8d3a-58add5f3a4f6.jpg][Image: 882041c4-8679-4569-9e72-2d6efea5ce55.jpg][Image: 38749d31-15ec-401c-af78-1d4cb5a0f9c1.jpg][Image: 853cdde2-b956-46d6-b561-97d3c2a9e6bf.jpg][Image: 59b048ce-4579-45e7-adbc-16a8a262fb81.jpg][Image: d51ddceb-9d27-43c0-9627-b2fef6e2681f.jpg]
Technical details
 
Quote:Note: The water uses a distance field. In order to display the effect correctly, you need to change the [Project Settings] - [Engine] - [Rendering] - [Lighting] - Check [Generate Mesh Distance Fields]
Quote:Note: Plant highlights stroke using a Stencil Pass, you need to change the [Project Settings] - [Engine] - [Rendering] - [Postprocessing] - [Custom Depth -Stencil Pass] Set this parameter to [Enabled with stencil]
 
Performance:
It takes about 7ms per frame to render when running at 4K resolution on a 2080TI video card (in the editor)
 
Features:
  • High quality PBR cartoon assets.
  • Building modular design.
  • Niagara cartoon vfx.
  • High quality plants.
  • Cartoon sky and water.
  • Oriental traditional style architecture.
  • Hand-painted textures.
 
Number of Unique Meshes: 81
Collision: Yes,Part of the automatic.
Vertex Count: Relatively high, may not be suitable for low-end platforms.
LODs: Yes,automatic generation.
Number of Niagara FX: 4 NiagaraEmitter, 6 NiagaraSystem.
Number of Textures: 95
Texture Resolutions: 512*512 , 1024*1024 , 2048*2048

Supported Unreal Engine Versions
4.26 – 4.27 and 5.0 – 5.5

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Yaya Until Further Notice I Am Retired Yaya
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vekh Junior Member
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#2
Waaah ! Incredible colors, ty for sharing
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