28 days ago
![[Image: a3f4518c-b2a4-4765-86aa-2c1e1686ef1b.webp]](https://assetstorev1-prd-cdn.unity3d.com/key-image/a3f4518c-b2a4-4765-86aa-2c1e1686ef1b.webp)
![[Image: a5d54f00-e960-49a6-b3a1-41b86be24542.webp]](https://assetstorev1-prd-cdn.unity3d.com/package-screenshot/a5d54f00-e960-49a6-b3a1-41b86be24542.webp)
Introducing highly perfomant Terraforming Terrain 2D - a dynamic 2D terrain for Unity inspired by such games as "Worms" and "Where is My Water"?
Import any image - and make it destructible in two clicks
Or create any destructible terrain on your own with SpriteShape2D
The unique ability of TerraformingTerrain2D is that you can not only destroy like in classic games but build in the same way.
Edit and save your terrains with ScriptableObjects
- Make terrain from any image
- Make terrain from SpriteShape2D
- Mobile friendly even with 1 thread
- Runtime zero heap allocation
- Marching squares algorithm
- Chunk-based recalculation
- Customizable outline
- Editable/savable terrains
Limitations:
Minimum Unity version :
- 2021.3
Minimum Unity version to use multithreading:
- 2022.3.13f1
- 2023.1.20f1
- 2023.2.0b17
- 2023.3.0a13

