#1
[Image: de468eae-f324-45dc-84e5-5cc726473743.jpg][Image: ecc17432-e7a4-4e73-a291-675a57a97c81.jpg][Image: 3fa7c606-a886-4f6b-99c3-8a099d9f52f7.jpg][Image: d13805cb-237c-4c06-99a6-33b23824a1f0.jpg][Image: 68f651ee-e413-4890-8713-5fe680de6650.jpg][Image: a48949b8-36ca-44a7-8a02-2f894f77238f.jpg][Image: 135f5549-f92c-4bd2-a07a-db4d6c09622d.jpg]



Features:

Camera switching for FPS and TPS perspectives

AnimBP's set up for both perspectives

Camera shake and gamepad vibration feedback

Aiming down sights, sprinting, crouching and other common features

Movement tweaks and overrides (cancel sprinting when firing, walk slower while aiming, etc.)

Weapon System (weapons are child actors from 1 master class)

UT_Inventory

Templates for different types of weapons: rifle, launcher, shotgun, pistol, sniper, etc.

Minimap

Melee

Bullet impacts and effects (bullets are projectile based, but a hitscan option is available too)

Surface Types

Pickups

Swimming

In-game currency

Vending Machines

Basic AI (more examples available on the website)

Bonus Blueprints for faster level prototyping (ladder, elevator, etc.)

Persistent settings menu with key bindings

Exclusive FPP animations for rifle, pistol and melee weapon

UE5 version has both old and new skeletons

SP Only:

Save & Loading

Objective System

MP Only:

Team Deathmatch

Free-For-All



Hidden Content
You must register or login to view this content.