8 days ago
Features:
Camera switching for FPS and TPS perspectives
AnimBP's set up for both perspectives
Camera shake and gamepad vibration feedback
Aiming down sights, sprinting, crouching and other common features
Movement tweaks and overrides (cancel sprinting when firing, walk slower while aiming, etc.)
Weapon System (weapons are child actors from 1 master class)
UT_Inventory
Templates for different types of weapons: rifle, launcher, shotgun, pistol, sniper, etc.
Minimap
Melee
Bullet impacts and effects (bullets are projectile based, but a hitscan option is available too)
Surface Types
Pickups
Swimming
In-game currency
Vending Machines
Basic AI (more examples available on the website)
Bonus Blueprints for faster level prototyping (ladder, elevator, etc.)
Persistent settings menu with key bindings
Exclusive FPP animations for rifle, pistol and melee weapon
UE5 version has both old and new skeletons
SP Only:
Save & Loading
Objective System
MP Only:
Team Deathmatch
Free-For-All